Showing posts with label beyond oasis. Show all posts
Showing posts with label beyond oasis. Show all posts

Monday, February 23, 2009

Stabbing My Eardrums

Peripherally related to the last post: There's a lot of work that's been put into 2D sprite filtering algorithms over the years, so you can get extremely good results when scaling 8/16-bit style sprites up to modern resolutions. The ones in Genesis Collection are actually very poor, but other emulators have much better results.

I think we should take that theory and apply it to the audio capabilities of those machines, to at least smooth out some of the noisier and higher-pitched effects of the era. At least then I won't stand there trying to cut the dog in Beyond Oasis in half.